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1. More interactive mining - in Player Features and Ideas Discussion [original thread]
Ok.
- by Boom Laison - at 2015.10.27 10:02:37
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2. More interactive mining - in Player Features and Ideas Discussion [original thread]
Rosira wrote: Make grav sites need to be scanned down again. That any idiot in a interceptor can fly right in with no effort has been galling since they changed it. Well, actually not only gravity sides. I do not get why we have to see all ...
- by Boom Laison - at 2015.10.23 11:37:33
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3. Expiry date on PLEX 6 month after first offered for sale in game. - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: we should also make ice melt, minerals deteriorate, loyalty points decline as time goes on too, hell lets make npc tax increase the longer you stay in an npc corp, or is that too harsh? Well, you mean ice and minerals in ha...
- by Boom Laison - at 2015.10.23 11:34:32
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4. Expiry date on PLEX 6 month after first offered for sale in game. - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Ix Method wrote: Heh, this would be hilarious. what would be hilarious? the amount of people quiting the game so f2p players can play or the amount of rmt that would happen because of it? Couple of speculators rage quit...
- by Boom Laison - at 2015.10.22 13:32:24
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5. Spike in manufacturing materials cost. - in Market Discussions [original thread]
0000000000ZERO0000000000 wrote: Rage offlining accounts because plex is "too high"? This. If you take a look at Dodixie market, you will see, that number of sell orders droped to 50% since the start of the year, where number of buy orders ...
- by Boom Laison - at 2015.09.30 08:09:39
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6. More interactive mining - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: I had a proposal for using PI materials like explosives etc to make mining more interactive. You could use a laser and ggo to sleep in your chair for X-low yield or you could do the highly man hoursbintensive version with...
- by Boom Laison - at 2015.09.30 07:57:31
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7. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
According to eve offline graphs game now has same amount of active players as in year 2007 - 2008.
- by Boom Laison - at 2015.09.25 07:40:00
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8. More interactive mining - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Dont change it. This reaction is not so constructive as it could be, IMHO.
- by Boom Laison - at 2015.09.25 07:33:01
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9. Sticky:Buddy invites and rewards from other players - in EVE New Citizens Q&A [original thread]
If you want extended free tryal you can click on my link - you will get it: https://secure.eveonline.com/trial/?invc=17231984-9301-43a3-9de8-14c3317d3a4e&action=buddy
- by Boom Laison - at 2015.09.25 07:31:37
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10. More interactive mining - in Player Features and Ideas Discussion [original thread]
Dreadchain wrote: How about this: Remove belts from highsec Sure to make things interesting for everyone, with the possible exception of nullsec botters. Why miner bumpers hate miners so much? I mean - c'mon, they create content for you... ...
- by Boom Laison - at 2015.09.22 12:56:53
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11. Merge Specialist T1 Gallente haulers - in Player Features and Ideas Discussion [original thread]
-1 We need more different ship in this sandbox game. More diversity - more fun. So instead of removing Hoarder, Miasmos, Kryos or Epithal we need amarr T1 industrial to transport fitted frigs without need to skill into ORCA or Bowhead. 280000 m3 s...
- by Boom Laison - at 2015.09.22 12:53:59
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12. Should CCP start shrinking the world of Eve? - in EVE General Discussion [original thread]
-2 for the most stupid idea posted today. We need more new players, not repel those, who are still here. Eve now has same numbers like in 2012. If it was small enough back then, it is small enough now. You want to find targets quickly? Go FW, Dotl...
- by Boom Laison - at 2015.09.22 11:30:40
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13. Starting a new - in EVE General Discussion [original thread]
Who cares? If you lost miserably back than, why do you think you will do any better with new accounts? Quite opposite - if ppl will see you poor killboard and you will get more fights. They will attack you even if you will be in better ship (which...
- by Boom Laison - at 2015.09.22 11:26:13
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14. Plex hits 1b ISK in Jita - in EVE General Discussion [original thread]
PLEX price started to raise up after skinns were introduced. Instead of consuming stock pilled PLEXes, skinns raised demand, so prices doubled since then.
- by Boom Laison - at 2015.09.22 11:23:42
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15. CCP's bad business model (Ship Skin) - in EVE General Discussion [original thread]
Rather remove possibility to convert PLEX to AUR. Instead of absorbing existing PLEXes it created more pressure on new PLEXes, so the price of the PLEX went up almost twice since skinns were introduced.
- by Boom Laison - at 2015.09.22 11:21:51
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16. Plex hits 1b ISK in Jita - in EVE General Discussion [original thread]
Divine Entervention wrote: remove killmails. People = more willing to take risks. More risks and more expensive ships being used = greater isk faucet. You do realise killmails is the only thing, that measures e-pen of most active Eve players?
- by Boom Laison - at 2015.09.22 11:18:40
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17. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
erg cz wrote: I used to look at sell orders count, provided by eve-marketdata . I find it to be very interesting especialy now. In the middle of june 2012 there was a large boom in numbers, which raised the numbers up to the level , where they...
- by Boom Laison - at 2015.09.22 11:15:50
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18. Sticky:Buddy invites and rewards from other players - in EVE New Citizens Q&A [original thread]
Friday Goode wrote: Ace Kurosaki wrote: Attention fellow space explorers! I am offering a fantastic deal for all new players. See my unique offer below! To be eligible you MUST use the BUDDY LINK below to make your account in the first plac...
- by Boom Laison - at 2015.09.21 11:02:42
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19. Are there any Lvl 4 Mission-Agents on High-Sec Islands? - in Missions & Complexes [original thread]
Donnachadh wrote: For you to mission in a high sec island and never be sent to low sec it would have to be large enough and the agent located so that you were at least 4 jumps from low sec in all directions. Everyshore is such island...
- by Boom Laison - at 2015.09.18 07:20:04
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20. More interactive mining - in Player Features and Ideas Discussion [original thread]
And you call that 3 things "most interesting"?
- by Boom Laison - at 2015.09.17 16:16:18
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